void setPosition(std::int8_t x, std::int8_t y)
void setNodeID(std::int8_t nodeNumber)
std::int8_t getPositionX()
std::vector< Node * > * getNeighbors()
void setNeighbors(std::vector< Node * > *nodes)
void setHasBlock(bool exists)
void setBeClosed(bool closed_)
void setRealCost(std::int32_t cost)
std::int32_t getRealCost()
void setParentNode(Node *parent)
std::int8_t getPositionY()
void setScore(std::int32_t score_)